What happened
Gatebox, a Japanese company founded on 14 February 2014, built its business around a device it calls a 'character summoning display.' Its own company page states that in 2016, in a market where 'physical communication robots and smart speakers were the norm,' the company's original device proposed a new concept, living with a virtual character, and 'was picked up by media around the world.' The company's current homepage and its page for Gatebox3 describe a different present-day business: digital-figure merchandise tied to licensed anime characters, and a next-generation display crowdfunded through the platform Makuake. This description reflects those pages as retrieved on 16 September 2026.
What the documents show
The about page states the company's vision as 'Living with Characters' and describes its device as making 'a favourite character appear like a hologram,' pursuing 'a sense of real presence.' The homepage confirms this same framing is still used for Gatebox3, calling it a device to make characters 'appear as if they truly exist before you.' None of the three pages names a specific launch date more precise than '2016' for the original device, nor do they state what happened to that original product line commercially; the current storefront sells digital-figure products for licensed franchises and pre-orders for Gatebox3, without describing the original device as either continued or discontinued.
The mechanism
The mechanism across both eras is the same: a dedicated physical display creates an illusion of a character's presence in a fixed location in the home, distinct from a phone app's AR overlay, which requires holding up a camera, or a voice assistant with no visual form at all. What has changed is the business model built around that mechanism, from what the company's own history describes as a single communication device toward crowdfunded hardware paired with sales of licensed digital collectibles tied to existing anime properties, a shift toward merchandising rather than a single owned character.
What it leaves open
The pages reviewed do not explain, in the company's own words, why the business shifted from its original device toward digital-figure products, nor confirm whether the original 2016-era product remains supported. This is a gap in the documents themselves, not a conclusion this record draws about the company's reasons.
- Does a company's current homepage describe continuity with, or replacement of, an earlier flagship product?
- What happens to owners of an original device when a company's business model visibly shifts?
- Is 'presence' created by dedicated hardware different, for a user, from presence created by a phone app?
Gatebox's own pages document a consistent idea, a character made to feel present in a room, pursued through two different products and business models a decade apart.
Sources & reading trail
- ABOUTSource · retrieved 2026-09-16
- Gatebox株式会社Source · retrieved 2026-09-16
- Gatebox3Source · retrieved 2026-09-16